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Configurar joystick para mame32
Configurar joystick para mame32








I don't think Pac-Man is the best example of this. "We don't want to leave them as neutral because then Pac-Man would stop dead in his tracks in between direction changes," These shorthand rules can be confusing, so I'll step through an example with the 8-way joystick.

  • Repeated rows don't need to be specified.
  • If a row has been shortened to 5 or fewer characters by rule #2, repeated values at the end of a row string don't need to be specified.
  • The last four columns don't need to be specified if they're symmetric with the first four (left-right symmetry).
  • The last four rows don't need to be specified if they're symmetric with the first four (i.e., up-down symmetry).
  • These strings of characters can be a bit unwieldy, so MAME has a shorthand notation that uses the following rules:

    configurar joystick para mame32

    Putting all of this together, we can turn the joystick maps shown in the previous section into strings of numbers and letters: The only other value we need to represent is the sticky, which is denoted with an "s".įinally, we distinguish individual rows of the 9x9 grid by separating them with a period. Note that this is the same direction/number mapping that appears on the NumPad of a keyboard.










    Configurar joystick para mame32